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(2008-08-19 07:18:00)

Far Cry 2 Trailer

A new four minute long Far Cry 2 (PC, PS3, X360) movie has been released by Ubisoft, showing off the shooter sequel in development at Ubisoft Montreal. The video offers mostly gameplay footage. [video]12726[/video]



(2008-08-19 07:01:00)

More Racing From Codemasters: FUEL Announced

Codemasters today announced production of FUEL, a new racing game for PC, PlayStation 3 and Xbox 360 scheduled to ship during 2009.

In development at France-based Asobo Studios, FUEL is set in an "alternate present" where the earth has been decimated by the effects of climate change. With oil sparse and expensive, people take to the wastelands and use their "grungy home-tuned vehicles" in competitions to win fuel.

Codemasters promises "the largest environment ever created in race gaming", a seamless "no-boundaries playfield" covering over 5,000 square miles. You'll be able to traverse this gameworld, made up of various mountain, forest and desert environments, using a variety of two- and four-wheel vehicles.

The game will ship with singleplayer and multiplayer modes.

Click through for an introduction video [video]12725[/video]



(2008-08-19 06:00:00)

Elven Exodus: As WoW Players Look Forward to Lich King, Some Say Goodbye to Dying Dungeons

The town is quiet. Not a monster is stirring. The villagers stare straight ahead, painted faces frozen, waiting for someone to talk to. Nobody ever comes.

Nothing is more sad than an empty MMO. What was once a bustling crossroad of virtual activity becomes a dead, static mountain of data. Without human players to fill in the roles, whole continents can be reduced to lonely collections of unused backdrops. Even mindless gold farmers can become a welcome sight.

Sometimes an entire world becomes a barren wasteland as the popularity of an online game declines. In the case of Blizzard's immensely popular World of Warcraft, older territories are simply abandoned for bigger zones and better raids, left behind like worthless, ethereal loot.

And while many accept the cycle and look forward to new expansions, other players aren't always entirely happy to see their old haunts transform into ghost towns.

Mounted Migration

(2008-08-19 06:00:00)

An Elven Exodus: As WoW Players Look Forward to Lich King, Some Say Goodbye to Dying Dungeons

The town is quiet. Not a monster is stirring. The villagers stare straight ahead, painted faces frozen, waiting for someone to talk to. Nobody ever comes.

Nothing is more sad than an empty MMO. What was once a bustling crossroad of virtual activity becomes a dead, static mountain of data. Without human players to fill in the roles, whole continents can be reduced to lonely collections of unused backdrops. Even mindless gold farmers can become a welcome sight.

Sometimes an entire world becomes a barren wasteland as the popularity of an online game declines. In the case of Blizzard's immensely popular World of Warcraft, older territories are simply abandoned for bigger zones and better raids, left behind like worthless, ethereal loot.

And while many accept the cycle and look forward to new expansions, other players aren't always entirely happy to see their old haunts transform into ghost towns.

Mounted Migration

(2008-08-18 20:07:00)

Team Fortress 2 Heavy Update: Arena Mode Detailed; Mode Coming with Two New, Three Retooled Maps

New details on Team Fortress 2's Arena mode have been unveiled, shedding light on the multiplayer shooter's newest gametype set to arrive with tomorrow's release of the Heavy class update.

According to the update's website, the gametype "keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams." Rounds are won by eliminating every member of an opposing team, or securing a map's central capture point, which becomes unlocked after 60 seconds of play.


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